السبت، 10 يناير 2009

modeling: basic armchair



السلام عليكم بعد إنقطاع طويل

نعاود المسير
هذا الدرس أهديه إلى عبد الإلاه
وأقول مقبوله السحبة


Many people have very good ideas and vision about interior design, but they dont know how they can create some kind of furniture. I would like to show u how you can easy create arm-chair. This arm-chair is only base, you can modify it in many ways. 





step1 - creating box
In first step we should create a simpe box 90x80x10, and change it into Editable Poly.


step 2 - Extrude selected polygons
Extrusion type - Group
Extrusion Height - 15


step 3 - Slice arm-chair
Select face like in picture -> left click on viewport -> select quickslice


step 4 - Slice
Slice selected face.


step 5 - Extrude selected polygons
Select 3 polygons and extrude it.
Extrusion type : Group
Extrusion Height : 50


step 6 - Move selected vertices
Move 6 vertices like in picture.


step 7 - Slice arm-chair
Slice arm-chair


step 8 - select vertices and scale
mark 4 vertices and use uniform scale by by X axle.


step 9 - Bevel selected polygons
Select 2 polygons like in picture and bevel it.
Bevel type : Group
Bevel Height : 0,0
Outline Amount : -0,3


step 10 - Extrude selected polygons
Select beveled polygons and extrude it.
Extrusion type : Group
Extrusion Height : -0,2


step 11 - Bevel selected polygons
Bevel polygons.
Bevel type : Group
Bevel Height : 0,0
Outline Amount : -0,4


step 12 - Extrude selected polygons
Select polygons and extrude it.
Extrusion type : Group
Extrusion Height : 2,2


step 13 - Slice arm-chair
Slice arm-chair like in picture.


step 14 - Slice arm-chair again.
Slice arm-chair like in picture.


step 15 - create box
Create box 80x80x20 inside arm-chair, and change it into Editable Poly.


step 16 - Select polygon and extrude.
Select polygon and extrude it.
Extrusion type : Group
Extrusion Height : 4


step 17 - Select one polygon and extrude.
Select polygon and extrude it.
Extrusion type : Group
Extrusion Height : 10


step 18 - Slice polygon twice.
Slice polygon twice, like in picture.


step 19 - Select, bevel and extrude.
Select polygon, bevel and extrude like in picture.
Extrusion type : Group
Extrusion Height : -0,5


step 20 - Slice polygon again.
Slice polygon twice, like in picture.


step 21 - slice again.
Slice polygon twice again.


step 22 - select vertices and move.
select vertices like in picture and move it down.


step 23 - select vertices and move.
select vertices like in picture and move it.


step 24 - select vertices and move.
select vertices like in picture and move it.


step 25 - Bevel selected polygons
Bevel polygons.
Bevel type : Group
Bevel Height : 0,1
Outline Amount : -0,9


step 26 - Select polygon and extrude.
Select polygon and extrude it inside.


step 27 - creating box
create a simpe box 80x80x10, and change it into Editable Poly.


step 28 - slice box
slice box like in picture.


step 29 - creating box
create another box 15x50x80, and change it into Editable Poly, rotate and move like in picture.


step 30 - select vertices and move.
select vertices and move it by X axle.


step 31 - slice box.
slice box.


step 32 - slice box.
slice box again.


step 33 - select vertices and move.
select vertices and move it by Y axle.


step 34 - Use Nurms
Select Use NURMS Subdivision for all object.
Render Iterations 3,0


step 35 - Create plane.
create plane 1700x1700.


step 36 - Create first material (V-ray)
Create V-ray material (VRayMtl):
Diffuse color - R 30 , G 30 , B 30
Reflect color - R 40 , G 40 , B 40
Glossines 0,6
*In BRDF menu select Blinn
Put material on all object.


step 37 - Second material
Diffuse material (wood material, standard Max matrial Burloak.jpg) 
Reflect color - R 60 , G 60 , B 60
Glossines 0,6


step 38 - Environment map
Create VRayMtl + diffuse map use VRayHDRI
I use free Kitchen_cross.hdr
Map type - Spherical environment


step 39 - Add to environment
Open Environment and Effects menu by press 8.
select Use map
Environment Map select Kitchen_cross.hdr (select Instance)


step 40 - Add second material
select polygon like in picture and add Wood material
add UVW Mapping modifier and select Box Mapping.


step 41 - Add second material
select polygon like in picture and add Wood material
add UVW Mapping modifier and select Box Mapping.


step 42 - Plane material (white material)
Create V-ray material (VRayMtl):
Diffuse material - R 255 , G 255 , B 255


step 43 - Renderer settings (V-ray)
*Image sampler (AA) - Adaptive subdivision
*Indirect Illumination (GI):
first bouce - irradiance map (irradiance map prestets - Low)
secondary bounces - Direct computation
*Global switches 
disable - default light


step 44 - Render scene
select perspective View and click render (F9 button)


step 45 - The End

الجمعة، 5 ديسمبر 2008

IES Light in Vray







1. First we have to change units of our scene to Centimeters.




2. Next we set Grid Spacing.




3. In top view we create the shape of room - using basic Line.




4. Next we have to add Extrude modifier to our new object with Amount = 260 cm.




5. Now, lets convert our object to editable poly. To make this we have to clik right mous button and choose Convert To: Convert To Editable Poly.




6. Now select all polygons and invers them using Flip function.




7. With all polygons selected we have to cut our object - red arrows - using Quick Slice tool.




8. Now choose marked polygon.




9. Use Extrude tool with Extrusion Height set on -25 cm. After extrusion we have to delete this polygon. Thanks to this we made a place for some basic window.




10. In front view, using rectangle 3 times, we have to draw our primitive window. Remember to turn Start New Shape option off - thanks to this our 3 objects will be connected.




11. Now we add a simple Plane - it will be our glass - and we place it exactly like it is shown on the image below.




12. Create a Camera.




13. Now, we have to add correct material ID to applicable polygons - everything is shown on next 3 images.












14. Now, it is time to create some materials" ID 1 is a simple vray material with diffuse color RGB=250, this same with ID 2 but with diffuse color RGB=150.




15. Window frame is made wit this same material as walls. Glass material you can see below.




16. Now it is time to add some furniture to our scene:) I do not want to lose time for modeling them so I'll use already made models from Evermotion collections: Armchairs and table are from Archmodels vol.1 collection, vases, cups, window-blind and sculpture come from Archmodels vol.2 collection and lamps from upcomming Archmodels vol.4 collection.




17. some materials:




18. To light our scene we will use photometrical lights. You will need web file that can be downloaded HERE . So place some light in the scene and give correct path to the web file.




19. We want our light to be placed exactly like halogen, so we have to use Align tool. To make it we have to select our light and clik on Align icon or press Alt+A keys on the keyboard. Next we have to choose one of lamp elements (in that case glass of halogen). On the sceenshot you can see all parameters that should be set.




20. It could happend that you will have to rotate the light for 180 deegree. In that case remember to change coordinate system to Local.




21. Next we have to make this same for all other halogens and lamps in the room.




22. Now it is time fo rendering options. Press F10, and choose Vray as a renderer (I used version no.1.47.03). On the screens below you can find all rendering settings.










23. And here you can see our final results.






>> DOWNLOAD SCENE HERE <<<